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	<title>
	Comments on: Rate Limiting Your Workers to Play Nicer with Other API&#8217;s	</title>
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	<link>https://blog.iron.io/rate-limiting-your-workers-to-play/</link>
	<description>Scalable serverless application tools to run background tasks with Docker containers and manage messaging queues with cloud elasticity and handheld customer support.</description>
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		<title>
		By: Travis Reeder		</title>
		<link>https://blog.iron.io/rate-limiting-your-workers-to-play/#comment-45</link>

		<dc:creator><![CDATA[Travis Reeder]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 21:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://ironio2.wpengine.com/?p=220#comment-45</guid>

					<description><![CDATA[Hi Jared,&lt;br /&gt;&lt;br /&gt;No it doesn&#039;t count towards machine time. The delay time is free.]]></description>
			<content:encoded><![CDATA[<p>Hi Jared,</p>
<p>No it doesn&#8217;t count towards machine time. The delay time is free.</p>
]]></content:encoded>
		
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		<title>
		By: Jared		</title>
		<link>https://blog.iron.io/rate-limiting-your-workers-to-play/#comment-44</link>

		<dc:creator><![CDATA[Jared]]></dc:creator>
		<pubDate>Sat, 18 Feb 2012 14:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://ironio2.wpengine.com/?p=220#comment-44</guid>

					<description><![CDATA[Question on pricing... Does the delayed time count as machine time?]]></description>
			<content:encoded><![CDATA[<p>Question on pricing&#8230; Does the delayed time count as machine time?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Travis Reeder		</title>
		<link>https://blog.iron.io/rate-limiting-your-workers-to-play/#comment-43</link>

		<dc:creator><![CDATA[Travis Reeder]]></dc:creator>
		<pubDate>Fri, 10 Feb 2012 22:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://ironio2.wpengine.com/?p=220#comment-43</guid>

					<description><![CDATA[Hi Luke,&lt;br /&gt;&lt;br /&gt;We recommend to use the &#039;delay&#039; parameter on queue rather than using the scheduler to do these kinds of things because there is a limit on the number of schedules you can have and it&#039;s a lot more efficient for us on the backend.]]></description>
			<content:encoded><![CDATA[<p>Hi Luke,</p>
<p>We recommend to use the &#8216;delay&#8217; parameter on queue rather than using the scheduler to do these kinds of things because there is a limit on the number of schedules you can have and it&#8217;s a lot more efficient for us on the backend.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Luke		</title>
		<link>https://blog.iron.io/rate-limiting-your-workers-to-play/#comment-42</link>

		<dc:creator><![CDATA[Luke]]></dc:creator>
		<pubDate>Fri, 10 Feb 2012 21:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://ironio2.wpengine.com/?p=220#comment-42</guid>

					<description><![CDATA[This also works really well when scheduling tasks:&lt;br /&gt;start_at = Time.now&lt;br /&gt;10000.times do &#124;i&#124;&lt;br /&gt;  worker = MyWorker.new&lt;br /&gt;  worker.schedule start_at: start_at&lt;br /&gt;  start_at += 30&lt;br /&gt;end]]></description>
			<content:encoded><![CDATA[<p>This also works really well when scheduling tasks:<br />start_at = Time.now<br />10000.times do |i|<br />  worker = MyWorker.new<br />  worker.schedule start_at: start_at<br />  start_at += 30<br />end</p>
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